
There is no difference between the exclamation mark and the flag blowing in the wind they’re one in the same. Triangular Flag: The DK Coin in the stage has been collected.Įxclamation Mark: This appears after the name of the stage once all Bonus Levels have been found. Wind Blowing: All Bonus Levels have been found. No Wind Blowing: None, or only one of the Bonus Levels have been found. If you bring Bazooka the Bowling Ball from Blue, he will shoot you up to Sky-High Secret (the green floating island in Mekanos) to get a Banana Bird.Īfter I complete a stage, a Flag appears on the level. How do I reach the “floating island” in Mekanos? Hold down the Y Button to get a running start and you will be able to go up the waterfalls to access the other half of the world. You need to go to the upper-right corner of the Overworld Screen (above the four rocks) and you’ll see two waterfalls. Once done, a volcano will rise out of the water to enter. Then, go above Kremwood Forest on the Overworld Screen and sail around the outside of the four rocks in the water while holding down the Y Button in a clockwise pattern. You must have the Hover Craft or Jet Ski. How can I get to The Lost World? What does the bear (Blunder) mean when he’s mentions “four rocks?” Nintendo answers some common queries on Donkey Kong Country 3 with their Frequently Asked Questions feature.
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I feel the same way today about DKC3 as I did back when I originally played it: enjoyable, but not overtly so, and maybe not worth full price.Donkey Kong Country 3 Frequently Asked Questions It offers local two-players competitive and cooperative modes if you’re so inclined, and there’s a cheat menu that offers up a hard mode (not difficult to find online). DKC3 is technically competent and well-designed, but it’s lost the magic. Despite being different, the new environments also feel sterile. The new animal friends (an elephant and a pheasant) feel under-utilized. The more experimental stages go on too long. The game is about as long and difficult as DKC2, but feels more like a chore. I also have to mention how terrible and lazy the enemy design is.
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New features include minigames involving throwing balls at background objects, infiltrating Krematoa (this game’s version of DKC2’s Lost World), memorizing button sequences to free Banana Birds, and an ill-advised rocket barrel level that brings to mind traumatic flashbacks to the Earthworm Jim bathysphere sequence: limited fuel, easily-overshot controls, and lots of walls to bump into. The standard pickups are all here-Bonus Coins, DK Coins, and Banana…er, Bear Coins. But he also comes with a few new moves of his own, including a new ability to skip across water. Dixie controls the same way she did in DKC2, but Kiddy Kong is imbued largely with DK’s moveset, excluding the hand-slap. The overworld is a bit more organic, with more freedom to move you’ll go through a lengthy trading quest with a large family of bears who lives in the overworld, and search for Banana Birds.

The game takes place in the Northern Kremisphere, which provides some new environments to explore like pine forests, waterfalls, and cave systems. He’s been Kong-napped (again), this time with Diddy, and has been replaced by Kiddy Kong-who is functionally Donkey Kong but wearing a onesie.

And now it’s finally out again on the Wii U Virtual Console, and I’m here to tell you that it’s just not that great.įirst, I have no idea why Donkey Kong isn’t in this game. When it came out for Wii Virtual Console and I actually beat it all the way through, 103%, although again, I remember not loving it. I played all three DKC games when they originally came out, and I distinctly remember not loving DKC3 almost 20 years ago.
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The DKC series peaked at DKC2, in my opinion.
